"Weeds Gone Bad", and "Mars Needs Cheerleaders". "Dr Tongue's Castle Of Terror", "Titanic Toddler", "Toxic Terrors", "Mushroom Men", "No Assembly Required", "Terror In Aisle Five", "Chainsaw Hedgemaze Mayhem", "Weird Kids On The Block", "Pyramid Of Fear", Added level select preview animations for "Zombie Panic", "Day Of The Tentacle", "Evening Of The Undead", "Mushroom Men", "No Assembly Required" and "Weeds Gone Bad". "Weird Kids On The Block", "Pyramid Of Fear", "Dr Tongues Castle Of Terror", "Titanic Toddler", "Toxic Terrors", "Zombie Panic", "Evening Of The Undead", "Day Of The Tentacle", "Terror In Aisle Five", "Chainsaw Hedgemaze", Simplified and revised maps to improve perfomance and fix glitches in Software mode, revised maps: To be used with caution as it can conflict with triggers, but it helps to improve performance a little. Triggered by running the game in Software mode on the specified sectors. Added a "culling script" which makes dissapear every 3D floor with the model sector tag of '404'. Added Martians Chase/North enemies and spawn. Prevent any incorrect interaction with other actors, due that the teleportation is not instant like in singleplayer. Moved the player boxes closer to the player starting positions in each map, to reduce the displacement time and Added a couple of dummy actors for pickups and items, so GZDoom Builder doesn't mark them as a missing parent actor. Included ACS Library "ACSUtils.acs" by Alexander Korshun and several contributors. Improved the "Scoreboard Selection Screen" movement to work smoother. It took some time and work to have it cleaned but here it is! ^^ Added the "Title Screen" Intro Animation in widescreen completely, including the Mode7 animation Thank you for your support and stay tuned! ^^ + Several reworks and fixes, improvements, extensions, modding tools, and more!!!Īnd thank you all who have been supporting this project, either by donating on patreon on just by commenting and sharing stories, I read them all and several of them make my day while I read them <3įor the curious people I would paste as well the changelog since the last public demo in here + 4 enemies (Frankestein, Titanic Toddler, Red Blobs, Martians) + 6 maps (Titanic Toddler, Toxic Terrors, Mushroom Men, No Assembly Required, Weeds Gone Bad, Mars Needs Cheerleaders) Patching Instructions can be found in the readme.Since the last public demo, this new version adds: Entering a password will give you a completely random starting level for your first stage! All levels including bonus levels can appear if you are feeling lucky!.Extra lives can be found depending on your luck and or skill.Grabbing a bonus level pickup will allow you to play the bonus level a skip a tier, even tier 5!.Purple Ants have slightly reduced health (From 09 to 08).Mania Mode deactivated by pressing start at the Sega Screen. This new feature can synergize with the password function to fully randomize all levels! The game also becomes endless with failure being the only option. After the first tier, every level is completely randomized. Press B at the Sega screen to activate Mania Mode. You have one life to complete all five tiers with only one life to start with. The game start you at a random level in tier 1 and advances a tier each time you complete a level. The game randomizes levels across five tiers before ending at the level, Monsters Among Us. Inspired by The Binding of Issac, this patch aims to turn Zombies Ate My Neighbors into a Roguelike!
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